Tricky Designing with “Star Back” Playing Cards

Most of my drawings to date have been fairly straightforward to complete, including the finalized, digital images they ultimately become. Not counting any thought given to a design beforehand, usually I just sit down and work on a drawing–really figuring out then and there precisely what it is that I want to do–and, I complete it, sometimes trying out particular techniques along the way. Perhaps then I end up spending, say, three to five hours on a drawing, or maybe more if I have to work on it into a second day. Then I just have to scan it and crop the resulting digital image, after which I go about posting products and writing descriptions and such. (The latter of which, granted, can be a time-consuming and even tedious process.)

When I decided to design a playing card back though, things got substantially more difficult (particularly for a first time around with such a project), and I needed to rely a bit more both on my image editing program, GIMP, but also on my ability to think up alternate methods for achieving my objectives. Whether it was how to ensure symmetry across halves or how to draw such fine and finely detailed lines, or, simply confronting unforeseen issues, creating my Star Back Playing Cards became a really long, but instructive, experience.

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“Ring of Flowers” Items and Some Basic Zazzling

I like all my drawings to various extents, and hence, generally, the products I place them on as well. Some items and designs seem to me to be exceptionally cool though, such as my “Ring of Flowers” ones. “Ring of Flowers” is actually not a single drawing, but rather a composite of one, “Flowers on Sharp White”:

Flowers on Sharp White, colored pencil drawing by Darren Olsen at The Draw

“Flowers on Sharp White”
© 2015 Darren Olsen

Flowers on Grassy Hills, colored pencil drawing by Darren Olsen at The Draw

“Flowers on Grassy Hills”
© 2015 Darren Olsen

“Flowers on Sharp White” is pretty basic (a “long” version of my original drawing “Flowers on Grassy Hills”, itself fairly basic), but while it still looks good on its own, when three copies are arranged in a ring–and certain image editing and Zazzle design tools are used–it really becomes something special.

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Competition vs Cooperation

Z in a circle, logo of Zazzle

© 2000-2015 Zazzle Inc. Used with Permission

So I launched a store on Zazzle.com about three weeks ago, and a lot went into getting everything all set. (And now with setting up this blog and off-site site, a lot is still going into it all.) Not least of all was actually creating some drawings, many of which you can find in my portfolio. Nor was learning about how to best scan and digitize images for placing them on products, or the untold time spent posting the actual products and writing their descriptions and such. (Each of these are of course ongoing to a lesser extent as well.) But a bigger matter loomed over it all: what I am truly trying to accomplish, and how should I go about accomplishing it?

Zazzle has hundreds and hundreds of stores, all offering some combination of the comparatively limited number of products that store owners can possibly post. Which is to say, Zazzle has “Makers” who manufacture, print, and stock particular products, while numerous “Designers” (the store owners) supply the drawings, paintings, photos, digital art, or whatnot else to actually appear on said products. With so many, many sellers but only a comparatively limited number of fundamentally different items, how can any one store and seller expect to attract many buyers?

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